Creativity

Creativity refers to the ability to apply digital tools and resources to produce or adapt content for different purposes, and to ensure accessibility for a range of audiences.

Digital Literacy Framework, 2019

What do you want to do?

Are you looking to do the following, ensuring copyright and accessibility standards are properly considered:

    • Develop new feedback methods
    • Create and share audio and video recordings
    • Extend your presentation skills

Find below:

    1. How you are encouraged to develop your creativity
    2. The tools and resources you can use to develop your digital practice, including the activities above
    3. Case studies to inspire new ideas or provide guidance for developing your practice

Developing Creativity

To develop creativity in a digital environment, you are encouraged to:

  • Enhance your skills by repurposing or adapting digital content created by others with appropriate acknowledgment, referring to relevant guidancon copyright and accessibility standards for sharing content online 
  • Extend your practice by creating digital content with others, using a range of digital tools to realise a project or plan 
  • Become empowered by independently designing, producing and sharing original work to suit a range of audience needs, making effective use of appropriate digital tools 

Creativity: creating accessible digital materials to share with others

Click on the icon to download the Digital Literacy Framework (PDF file)


Tools and resources to support development

A number of digital resources and face-to-face-training are provided by the university to support the development of creativity within a digital environment.

There are number of resources on Copyright that you should familiarise yourself with before creating or using creative content. This ensures that you protect the intellectual property of the University and do not expose yourself or the University to third party liabilities.

The main tools you can use to create and manage learning content with is the Lecture Capture, Personal Capture, and Media Management suite. Learn more about how you can create videos and audio to be uploaded to learning platforms on the Learning Technologies page.

The Office 365 page also provides information on ensuring the accessibility of your creative content when using Microsoft products, such as using the accessibility checker or immersive reader.

You can also visit the Training Programmes page to book onto relevant training workshops.


Case studies

Explore relevant case studies below, or browse our collections on the Casebook@Leeds website or the Digital Practice Case Studies Stream channel.

Interactive Lectures: Recording practice and feedback
Mediasite: judging student digital applications to study abroad
Ad-hoc capture: promoting reflective practice on the PGCAP